The latest update is now live! This update is designed to fix key bugs and improve game balancing.
Features
-Added a News button to the new home screen. This allows you to access and re-read the currently live news articles.
Bug Fixes
-Fixed an issue where the player’s qualifying number would be better than opponents who qualified higher when inters were the recommended starting tyre
-Fixed an issue where the inters qualifying bonus would not be applied in certain weather conditions.
-Fixed an issue where the tyre selection would not be applied if the player selected the tyres just before the countdown ended
-Fixed instances where the colour of the qualifying power text in the Car Screen was always appearing as yellow
-Fixed instances where the Scuderia Grigio livery was appearing as red in races
-Fixed an issue where some of the text wasn’t being localised in the Formula E event tutorial
-Fixed a bug where Formula E event bots were getting inconsistent performance numbers, causing some bots to be overpowered during races
-Fixed incorrect description for Street Track Pro and Oval Pro traits
-Fixed an issue where real-world traits were causing drivers to be shown out of order in scouting screen
-Removed the “Or Above” text on the pre-race bonus sponsor widget if the target position is to come 1st.
-Fixed a visual bug where replacing a driver whose contract had finished would cause the new driver to appear in the assistant as “Out of Contract” in the fixed state.
-Fixed a crash when backgrounding the app and returning after an HQ or project had finished
-Fixed an issue where the client would tick over to the next day at midnight instead of 2am, causing players who were trying to buy materials to be told they already had
-Fixed an issue where Paddock Token shortfall costs were being calculated differently on the client & server
-Implemented guarding against a bug of generating engineers with stats over 20
-Multiple fixes and guards against different crashes
-Fixed an issue where the inters qualifying bonus would not be applied in certain weather conditions.
-Fixed an issue where the tyre selection would not be applied if the player selected the tyres just before the countdown ended
-Fixed instances where the colour of the qualifying power text in the Car Screen was always appearing as yellow
-Fixed instances where the Scuderia Grigio livery was appearing as red in races
-Fixed an issue where some of the text wasn’t being localised in the Formula E event tutorial
-Fixed a bug where Formula E event bots were getting inconsistent performance numbers, causing some bots to be overpowered during races
-Fixed incorrect description for Street Track Pro and Oval Pro traits
-Fixed an issue where real-world traits were causing drivers to be shown out of order in scouting screen
-Removed the “Or Above” text on the pre-race bonus sponsor widget if the target position is to come 1st.
-Fixed a visual bug where replacing a driver whose contract had finished would cause the new driver to appear in the assistant as “Out of Contract” in the fixed state.
-Fixed a crash when backgrounding the app and returning after an HQ or project had finished
-Fixed an issue where the client would tick over to the next day at midnight instead of 2am, causing players who were trying to buy materials to be told they already had
-Fixed an issue where Paddock Token shortfall costs were being calculated differently on the client & server
-Implemented guarding against a bug of generating engineers with stats over 20
-Multiple fixes and guards against different crashes
Driver Traits
-Tyre Master: Buffed the tyre wear boost for all levels (L1 +7, L2 + 10, L3 + 13)
-Resourceful: Buffed stats for Levels 1 & 2 and added Smoothness to all Levels (L1 +5, L2 + 8, L3 + 10)
-Late Braker: Changed the Power Mode used to trigger Robin Frijn’s trait from Super Overtake to Party Mode
-Fearless: Increased the time gained at Level 3 by 0.1 secs per lap (20% increase)
-Race Focused: Rebalanced the trait so that the qualifying reduction is always -8, but the Race boost is reduced to +10 at L1, +15 at L2 and +20 at L3.
-Resourceful: Buffed stats for Levels 1 & 2 and added Smoothness to all Levels (L1 +5, L2 + 8, L3 + 10)
-Late Braker: Changed the Power Mode used to trigger Robin Frijn’s trait from Super Overtake to Party Mode
-Fearless: Increased the time gained at Level 3 by 0.1 secs per lap (20% increase)
-Race Focused: Rebalanced the trait so that the qualifying reduction is always -8, but the Race boost is reduced to +10 at L1, +15 at L2 and +20 at L3.
Strategies
-Traffic Setup: Increased the time gained per lap by 0.25 seconds (33% increase) and added a bonus which reduces energy burn rate by 25% but increases tyre usage by 15%
-Power Mode: Nerfed the strategy by reducing its power boost by 5% (0.25s a lap)
Undercut: Increased the time gained per outlap by 0.5 seconds (12.5% increase)
-Experimental Hybrid: The time Experimental Hybrid lasts for has been increased by 50% but the reliability lost per second has been decreased by 30%
-Bootstrap Power: Increased the power of Bootstrap Power by 3% (0.25s a lap)
-Power Mode: Nerfed the strategy by reducing its power boost by 5% (0.25s a lap)
Undercut: Increased the time gained per outlap by 0.5 seconds (12.5% increase)
-Experimental Hybrid: The time Experimental Hybrid lasts for has been increased by 50% but the reliability lost per second has been decreased by 30%
-Bootstrap Power: Increased the power of Bootstrap Power by 3% (0.25s a lap)
Powertrains
-Hammer: Nerfed the First and Last Lap bonuses by ¼ of a second (now 1.75 secs) and reduced its base reliability from 45% to 40%.
General
-Reduced the gap between Conserve and Attack driving styles from 1.84 to 1.65
-Tier 6 performance ranges have been balanced so that part upgrades feel more effective
-Tier 5 performance ranges have been balanced so that part upgrades in a car under 3000 performance feel more impactful
-Drivers can now have multiple real-world traits
-The amount of speed a driver gains from their OVR has been reduced by 25%
-Tier 6 performance ranges have been balanced so that part upgrades feel more effective
-Tier 5 performance ranges have been balanced so that part upgrades in a car under 3000 performance feel more impactful
-Drivers can now have multiple real-world traits
-The amount of speed a driver gains from their OVR has been reduced by 25%
Bug Fixes and Balancing Patch 2020.52020-11-042020-11-04https://www.playsportgames.com/wp-content/uploads/2022/05/logo-2.pngPlaysport Gameshttps://www.playsportgames.com/wp-content/uploads/2022/05/logo-2.png200px200px
Showing 14 comments
Ótimo jogo parabéns
Ótimo jogo parabéns
Excelente que realmente los desarrolladores estén trabajando por mejorar.
Very good
De momento es bastante entretenido y me gusta. Sólo que para una cuenta sólo tiene que ser mediante Facebook eso es lo único que debería cambiar o tener varias alternativas.
Yay
Thank you so much
Si esta muy bien esta actualización, pero deberían de arreglar eso de que los carros se encimen para rebasar
Y no entiendo porque si estando en 1st llevo ventaja de 30s entro a pits y de repente ya solo llevo ventaja de 7s
Por lo demás esta muy bien
Gracias por su atención
Super grafica super joc
Super tare
Thanks for all
The game is absolutely fantastic
Check out your improvements.
C’est un très bon jeu continuez à l’améliorer merci